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用艺术探索人工智能理解人类情感的未来

本网站 发布时间: 2025-08-14 22:07:28

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    本文探讨了如何通过艺术探索人工智能对人类情感的理解,介绍了在AI研究中将艺术作为桥梁的方法,以及通过艺术设计的互动装置来模拟和量化复杂情绪和人类直觉的尝试。
    精选100篇经典TED演讲,时长8-15分钟,内容涵盖创新、成长与未来趋势。提供MP3在线播放、下载及英文文本,助你提升听力与口语。用思想的力量,点燃学习热情!下面是本期【TED】100篇经典演讲口语听力素材合集的内容,坚持积累,让你的英语更贴近生活!

    I consider myself one part artist and one part designer and I work at an Artificial Intelligence Research Lab. We're trying to create technology that you'll want to interact with in the far future. Not just six months from now, but try years and decades from now. And we're taking a moonshot that we'll want to be interacting with computers in deeply emotional ways. So in order to do that, the technology has to be just as much human as it is Artificial. It has to get you. You know, like that inside joke that'll have you and your best friend on the floor cracking up or that look of disappointment that you can just smell from miles away. I view Art as the gateway to help us bridge this gap between human and machine to figure out what it means to get each other so that we can train AI to get us. See to me, Art is a way to put tangible experiences to intangible ideas, feelings and emotions.

    And I think it's one of the most human things about this. See, we're a complicated and complex bunch. We have what feels like an infinite range of emotions and top it off. We're all different. We have different family backgrounds, different experiences and different psychologies. And this is what makes life really interesting. But this is also what makes working on intelligent technology extremely difficult. And right now, AI research, well, it's a bit lopsided on the tech side. And that makes a lot of sense. See for every qualitative thing about us, you know those parts of us that are emotional, dynamic and subjective, we have to convert it to a quantitative metric, something that can be represented with facts, figures and computer code. The issue is there are many qualitative things that we just can't put our finger on. So think about hearing your favorite song for the first time. What were you doing? How did you feel? Did you get goosebumps? Or did you get fired up? Hard to describe, right? See, parts of us feel so simple, but under the surface, there's really a ton of complexity.

    And translating that complexity to machines is what makes the modern day moonshots. And I'm not convinced that we can answer these deeper questions with just ones and zeros alone. So in the lab, I've been creating art as a way to help me design better experiences for bleeding edge technology. And it's been serving as a catalyst to beef up the more human ways that computers can relate to us. Through art, we're tackling some of the hardest questions like, what does it really mean to feel? Or how do we engage and know how to be present with each other? And how does intuition affect the way that we interact?

    So take, for example, human emotion. Right now, computers can make sense of our most basic ones like joy, sadness, anger, fear and disgust by converting those characteristics to math. But what about the more complex emotions? You know, those emotions that we have a hard time describing to each other, like nostalgia. So to explore this, I created a piece of art and experience that asked people to share a memory. And I teamed up with some data scientists to figure out how to take an emotion that's so highly subjective and convert it into something mathematically precise. So we created what we call a nostalgia score. And it's the heart of this installation.

    To do that, the installation asks you to share a story. The computer then analyzes it for its simpler emotions. It checks for your tendency to use past tense wording. And also looks for words that we tend to associate with nostalgia, like home, childhood and the past. It then creates a nostalgia score to indicate how nostalgic your story is. And that score is the driving force behind these light-based sculptures that serve as physical embodiments of your contribution. And the higher the score, the rosier the hue, you know, like looking at the world through rose colored glasses. So when you see your score and the physical representation of it, sometimes you'd agree and sometimes you wouldn't. It's as if it really understood how that experience made you feel.

    But other times it gets tripped up and has you thinking it doesn't understand you at all. But the piece really serves to show that if we have a hard time explaining the emotions that we have to each other, how can we teach a computer to make sense of them? So even the more objective parts about being human are hard to describe, like conversation. Have you ever really tried to break down the steps? So think about sitting with your friend at a coffee shop and just having small talk. How do you know when to take a turn? How do you know when to shift topics? And how do you even know what topics to discuss? See, most of us don't really think about it because it's almost second nature.

    And when we get to know someone, we learn more about what makes them tick. And then we learn what topics we can discuss. But when it comes to teaching AI systems how to interact with people, we have to teach them step by step what to do. And right now, it feels clunky. If you've ever tried to talk with Alexa, Siri, or Google Assistant, you can tell that it or they can still sound cold. And have you ever gotten annoyed when they didn't understand what you were saying? And you have to rephrase what you wanted 20 times just to play a song? Right, well, to the credit of the designers, realistic communication is really hard. And there's a whole branch of sociology called conversation analysis that tries to make blueprints for different types of conversation, types like customer service or counseling, teaching, and others. I've been collaborating with a conversation analyst at the lab to try to help R-A-I systems hold more human sounding conversations.

    This way, when you have an interaction with the chatbot on your phone or a voice-based system in the car, it sounds a little more human and less cold and disjointed. So I created a piece of art that tries to highlight the robotic clunky interaction to help us understand as designers why it doesn't sound human yet and what we can do about it. The piece is called bots-a-bot and it puts one conversational system against another and then exposes it to the general public. And what ends up happening is that you get something that tries to mimic human conversation, but fall short. Sometimes it works and sometimes it gets into these well-loops of this understanding. So even though the machine-to-machine conversation can make sense, chromatically and colloquially, it can still end up feeling cold and robotic. And despite checking all the boxes, the dialogue lacks soul and those one-off quirks that make each of us who we are. So while it might be grammatically correct and uses all the right hashtags and emojis, it can end up sounding mechanical and, well, a little creepy. And we call this the uncanny valley.

    You know that creepiness factor of tech where it's close to human, but just slightly off. And the piece will start being one way that we can test for the humanists of a conversation and the parts that get lost in translation. So there are other things that get lost in translation too, like human intuition. Right now, computers are gaining more autonomy. They can take care of things for us like change the temperature of our houses based on our preferences and even help us drive on the freeway. But there are things that you and I do in person that are really difficult to translate to AI.

    So think about the last time that you saw an old classmate or coworker. Did you give them a hug or go in for a handshake? You probably didn't think twice because you've had so many built-up experiences that had you do one or the other. And as an artist, I feel that access to one's intuition, your unconscious knowing, is what helps us create amazing things. Big ideas from that abstract, non-linear place in our consciousness that is the culmination of all of our experiences. And if we want computers to relate to us and help amplify our creative abilities, I feel that we'll need to start thinking about how to make computers be intuitive. So I wanted to explore how something like human intuition could be directly translated to artificial intelligence. And I created a piece that explores computer-based intuition in a physical space. The piece is called WayFinding and it's set up as a symbolic compass that has four kinetic sculptures. Each one represents a direction, north, east, south, and west. And there are sensors set up on the top of each sculpture that capture how far away you are from them. And the data that gets collected ends up changing the way the sculptures move and the direction of the compass.

    The thing is, the piece doesn't work like the automatic door sensor that just opens when you walk in front of it. See, your contribution is only a part of its collection of lived experiences and all of those experiences affect the way that it moves. So when you walk in front of it, it starts to use all of the data that it's captured throughout its exhibition history or its intuition to mechanically respond to you based on what it's learned from others. And what ends up happening is that as participants, we start to learn the level of detail that we need in order to manage expectations from both humans and machines. We can almost see our intuition being played out on the computer, picturing all of that data being processed in our mind's eye. My hope is that this type of art will help us think differently about intuition and how to apply that to AI in the future. So these are just a few examples of how I'm using art to feed into my work as a designer and researcher of artificial intelligence. And I see it as a crucial way to move innovation forward because right now, there are a lot of extremes when it comes to AI. Popular movies show it as this destructive force while commercials are showing it as a savior to solve some of the world's most complex problems. But regardless of where you stand, it's hard to deny that we're living in a world that's becoming more and more digital by the second. Our lives revolve around our devices, smart appliances, and more. And I don't think this will let up anytime soon. So I'm trying to embed more humanists from the start. And I have a hunch that bringing art into an AI research process is a way to do just that. Thank you.

部分单词释义

单词解释英文单词解释
  • conversation

    名词交谈,会话; 交往,交际; 会谈; (人与计算机的)人机对话

    1. 交谈;谈话;会话
    If you have a conversation with someone, you talk with them, usually in an informal situation.

    e.g. He's a talkative guy, and I struck up a conversation with him...
    他是一个健谈的人,于是我开始和他攀谈起来。
    e.g. I waited for her to finish a telephone conversation.
    我等着她打完电话。

    2. 正在谈话;正在交谈
    If you say that people are in conversation, you mean that they are talking together.

    e.g. When I arrived I found her in conversation with Mrs Williams.
    我到的时候,发现她正在和威廉斯夫人谈话。

    3. 搭话;找话说;说应酬话
    If you make conversation, you talk to someone in order to be polite and not because you really want to.

    e.g. He had been trying to make conversation.
    他一直在尽量找话说。

  • intuition

    名词直觉; 直觉力; 凭直觉感知的知识

    1. 直觉
    Your intuition or your intuitions are unexplained feelings you have that something is true even when you have no evidence or proof of it.

    e.g. Her intuition was telling her that something was wrong...
    她的直觉告诉她一定出了什么问题。
    e.g. You can't make a case on your intuitions, Phil.
    菲尔,你不能凭直觉来作出解释。

  • intangible

    形容词触不到的; 难以理解的; 无法确定的

    名词商(指企业资产)无形的

    1. 无形的;不易捉摸的;难以确定的
    Something that is intangible is abstract or is hard to define or measure.

    e.g. There are intangible benefits beyond a rise in the share price.
    除股价上升之外还有无形利益。

  • nostalgia

    名词怀旧; 乡愁; 对往事的怀恋; 怀乡病

    1. (尤指对极幸福时光的)怀念;怀旧;念旧
    […]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;Nostalgia is an affectionate feeling you have for the past, especially for a particularly happy time.

    […]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;e.g. He might be influenced by nostalgia for his happy youth...
    […]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;也许是对年轻时幸福时光的怀恋影响了他。
    […]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;e.g. He discerned in the novel an air of Sixties nostalgia.
    […]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;他在小说里感受到一种20世纪60年代的怀旧氛围。

  • uncanny

    形容词神秘的; 怪异的; 可怕的; 危险的

    1. 奇怪的;离奇的;费解的
    If you describe something as uncanny, you mean that it is strange and difficult to explain.

    e.g. The hero, Danny, bears an uncanny resemblance to Kirk Douglas...
    主人公丹尼与柯克·道格拉斯出奇地相像。
    e.g. I had this uncanny feeling that Alice was warning me.
    我有一种奇怪的感觉:艾丽斯是在警告我。

    uncannily
    They have uncannily similar voices...
    他们的声音出奇地像。
    It fits Orwell's guidelines almost uncannily.
    这与奥韦尔的指导方针出奇地吻合。
  • complexity

    名词复杂性,错综复杂的状态; 复杂的事物; 复合物

    1. 复杂性;错综复杂
    Complexity is the state of having many different parts connected or related to each other in a complicated way.

    e.g. ...a diplomatic tangle of great complexity.
    非常复杂的外事纠纷
    e.g. ...the increasing complexity of modern weapon systems.
    现代武器系统的日益复杂

  • bleeding

    形容词出血的; (心情)过度悲痛的; (用于加强语气,尤表示非常厌烦)该死的; 讨厌的

    名词流血,失血

    动词流血( bleed的现在分词 ); 勒索,敲诈; 散开; 给(某人)放血

    1. 该死的;讨厌的
    Bleeding is used by some people to emphasize what they are saying, especially when they feel strongly about something or dislike something.

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