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通过电子游戏感受悲痛与希望的真实故事

本网站 发布时间: 2025-08-14 20:02:56

英语故事内容

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    本文通过讲述一个家庭面对孩子癌症的真实经历,展示了如何通过电子游戏传递悲痛、希望与爱,帮助读者在情感和英语听力上获得双重提升。
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    Two months ago, my kids and I huddled around a cell phone watching the livestream of the Game Awards, one of the video game industry's biggest nights. They announced the nominees for the Game for Impact, an award given to a thought-provoking video game with a profound pro-social message or meaning. They opened the envelope and read the title of our video game, winning the award for impact. It was almost funny because I always thought that winning an award like that would drastically change my life, but I found the opposite to be true. The big nights and accomplishments fade, but the hardest nights of my life have stuck with me, impacting who I am and what I deal with.

    In 2010, my third son Joel was diagnosed with a rare and aggressive brain tumor. Before that year ended, Dr. Sat, my husband, and I learned that his tumor had returned despite the most aggressive chemotherapy and radiation available. On that terrible night, after hearing that Joel might have only four months to live, I cuddled up with my two older sons in bed. They were five and three at the time, and I wasn’t sure how much they understood. So I started telling them a bedtime story about a brave knight named Joel and his adventure fighting a terrible dragon called cancer. Every night I told more of the story without ever finishing it, hoping our prayers would be answered and that I would never have to tell them that their hero had fallen. Fortunately, Joel responded better than expected to palliative treatment, giving us years to learn how to love him fully, despite the painful reality of his illness.

    We learned to push past the instinct of self-preservation, embracing vulnerability, because Joel was worth loving even if it could crush us. This lesson of intense vulnerability changed me more than any award ever could. Inspired by Joel, we began developing a video game called That Dragon, Cancer. It told his story—a story of hope in the shadow of death, faith and doubt, and the realization that wrestling with doubt is a part of faith. The game began as a miracle and ended as a memorial. Players witness Joel's life, exploring an emotional landscape where every game mechanic acts as a metaphor. The richer the player reflects on what we tried to express, the deeper the experience becomes.

    We intentionally subverted typical game design principles. Players often expect branching narratives where choices affect the outcome, but we collapsed choices to reveal that nothing could change Joel's fate. The player feels the same desperate helplessness we did, holding him in our arms and praying for a grace we could not create. Life-changing moments often arise from hardship rather than glory. After Joel's death, I joined the game development more fully, learning that video game creation requires a new vocabulary combining imagination, symbolism, player agency, and system responsiveness. It is challenging work but profoundly rewarding, teaching lessons that only Joel’s story could impart.

    You might be surprised by our choice to share a story of terminal cancer through a video game. For families with children, play becomes a coping mechanism. Even when life is traumatic, children naturally explore through play, so we made their reality feel like a game. While cancer steals much from a family, it should never steal play. This period of our lives was unspeakably hard but also full of hope, love, and unexpected joy. Our game communicates this to those who cannot imagine such a world, asking players to emotionally invest in a story that may break their hearts but also teaches compassion.

    On the night That Dragon, Cancer won the Game for Impact award, we celebrated, thinking of Joel and the impact he had on our lives. The award will never mean as much as a single photograph of him, but it represents all the people whose lives he touched. People I've never met write to say they miss him, that they shed tears for him. Sharing Joel through our game has allowed his story to reach far beyond our family. Our game is hard to play, but it feels right because the hardest moments of our lives are what change us, shaping compassion, love, and purpose in ways no dream or goal could.

部分单词释义

单词解释英文单词解释
  • profound

    形容词深厚的; 意义深远的; 严重的; 知识渊博的

    名词〈诗〉深海,大洋; 深渊; (灵魂)深处

    1. 深刻的;强烈的;巨大的
    You use profound to emphasize that something is very great or intense.

    e.g. ...discoveries which had a profound effect on many areas of medicine.
    对很多医学领域产生了深刻影响的发现
    e.g. ...profound disagreement...
    严重的分歧

    profoundly
    This has profoundly affected my life...
    这给我的生活带来了深刻的影响。
    In politics, as in other areas, he is profoundly conservative.
    就像在其他领域一样,他在政治方面也非常保守。
  • compassion

    名词怜悯,同情; 恻隐之心

    1. 怜悯;同情
    Compassion is a feeling of pity, sympathy, and understanding for someone who is suffering.

    e.g. Elderly people need time and compassion from their physicians.
    老年人需要医生多花时间,还需要他们的关爱。

  • terminal

    形容词末端的; 末期的; 晚期的; 定期的

    名词终端; 终点站; 航空站; (电路的)端子

    1. (疾病)致命的,不治的,晚期的
    A terminal illness or disease causes death, often slowly, and cannot be cured.

    e.g. ...terminal cancer.
    晚期癌症
    e.g. ...his illness was terminal.
    他的病没治了。

    terminally
    The patient is terminally ill.
    那个病人患了不治之症。
  • palliative

    名词治标药物; 缓解剂; 治标措施; 保守疗法

    1. 缓和剂;治标剂;姑息疗法
    A palliative is a drug or medical treatment that relieves suffering without treating the cause of the suffering.

    2. 缓解性措施;权宜之计
    A palliative is an action that is intended to make the effects of a problem less severe but does not actually solve the problem.

    e.g. The loan was a palliative, not a cure, for ever-increasing financial troubles...
    对于越来越多的财政问题,贷款只是权宜之计,不是解决方法。
    e.g. The increase in the number of rooms available in private homes acted as a palliative to the general accommodation shortage.
    私宅中可用房间数的增加缓解了客房总体不足的问题。

  • traumatic

    形容词创伤的; […]lt;医[…]gt;外伤的损伤的; 治外伤的

    名词外伤药

    1. 造成创伤的;惊骇的;痛苦的
    […]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;A traumatic experience is very shocking and upsetting, and may cause psychological damage.

    […]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;e.g. I suffered a nervous breakdown. It was a traumatic experience...
    […]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;我曾经神经崩溃过。那是一次痛苦的经历。
    […]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;e.g. For a child the death of a pet can be traumatic.
    […]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;[…]nbsp;对孩子来说,一只宠物的死亡可能会造成心理创伤。

  • vulnerability

    名词脆弱性; 弱点,攻击; 易伤性; 致命性

  • subverted

    颠覆,破坏( subvert的过去式和过去分词 );使道德败坏或不忠;

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